Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Prima Nocte

Our epic journey began with Incendio, Severn and Lipitaur as they escaped from the Red Dragon Ashardalon’s lair. After vanquishing this formidable foe, the adventurers decided to head back to their hometown of Hammerfast. Within minutes of exiting the crumbling dungeon the group was assailed by a pack of kobolds, formerly Ashardalon’s followers. The kobolds fought with a vicious fury only to fall to the adventurers, still ecstatic from their victory over Ashardalon.

After dispatching this most minor of threats the party completed their journey back to Hammerfast. Upon arriving in town the adventurers decided to head for the inn for some refreshment and to catch up on the latest news. Once the party’s thirst had been quenched they came across a Tiefling name Arcadi. Arcadi informed the group that there had been several disappearances around the city and suspected that an evil cult was behind them. Most troubling to Arcadia was the fact that several members of his family had gone missing and he petitioned the adventures for assistance with the matter. After careful deliberation the group decided to help young Arcadi and ventured off to meet his with “contact”.

A short distance from the tavern the party encountered Arcadi’s contact, which happened to be a Dwarven ghost.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.